GAMIFICATION PROJECT

COURSE: IDTE 570

AECT STANDARD 3: LEARNING ENVIRONMENTS

INDICATOR: Creating – Candidates create instructional design products based on learning principles and research-based best practices. (pp. 8, 243-245, 246)

Project Title: Technology in Training

Objectives:

  1. Explain how learning and transfer of training are enhanced by training technologies.
  2. Identify the differences between traditional training methods with technology-based training methods.

Purpose:
The purpose of the training is to introduce business students to technology-based training methods. The content is taken from chapter 8 in the textbook, Employee Training and Development, 8e by Raymond Noe.

My goal is to use this Jumble in a pub trivia challenge style. I used Kahoot! as the gamification tool to create a 17-question Jumble. The learner will read the first part of a sentence then arrange the remaining portion in the proper order within 30-seconds. The full game will take approximately 5 minutes and 10 seconds to complete.

What I learned:
I selected this topic because I will be teaching this course in the Spring 2020 semester at Samford. Using a course I am currently developing helped me see this instructional design technique in a new light. The content I included in the Jumble would typically be included in a chapter quiz or review. By using a trivia challenge game, I think the learners will be more engaged with the content. This game could also work by organizing students into groups which bring the benefits of collaboration and social learning to the lesson.

GAME EXAMPLE
Example of Live Game Question

Share this post

Post navigation

You might be interested in...